The GaaS concept , Game as a Service, is something that has gained a lot of strength in the video game sector for the last 5 years. As a clear example we have Fortnite , which continues to attract players based on updates and new events; and soon we may also have as a reference to Grand Theft Auto VI . The next big Rockstar Games workhorse for the new generation , which would arrive alongside other signature games , aims to have a more discreet release in terms of size, to grow later.
It has been Kotaku , through Jason Schreier , who has released this information about the new Rockstar. As reported by sources in the studio, GTA VI will be a game of “moderate size” at launch, unlike titles like GTA V or Red Dead Redemption II. Something quite significant, but that will continue to involve a huge game knowing the modus operandi of the company. Still, their plan is to take advantage of future updates to expand it more and more until they find the complete formula they have devised for the new iteration of the saga.
A mechanism that they would have already put in place with that more than successful GTA Online , which constantly receives new content and updates , and which would serve to allow Take-Two to launch more games in less time , an intention revealed weeks ago. Significant change in approach that could coincide with the departure of Dan Houser , one of the founders of the study.
There is still a long time ahead until we see the new GTA. Going back to the Kotaku info, GTA 6 is still in an early phase of production , so development needs to go a lot further until the team is ready to show something, which contradicts recent rumors of a close presentation . Will we have a new GTA in 2021 with the new generation or will we have to wait longer? Be that as it may, it seems clear that it will be a game with a very long run and a brutal size .
Change in Rockstar Games work philosophy: goodbye to crunch
The publication signed by Jason Schreier also talks about a major change within Rockstar Games . The company, heavily criticized after revealing working conditions in the development of Red Dead Redemption II , would have completely changed the way of working to facilitate reconciliation for all its workers . So much so that, in Schreier’s mouth, members who previously wanted to leave the firm are now willing to stay in it due to the brutal change.
Changes that have been carried out in the last year and a half and that affect the entire structure of the study , but that still need to be macerated. According to Rockstar developers, it is early to speak of a really important improvement, but “it seems that we are moving in the right direction . ” Something that is far from the 100 hours a week that Dan Houser was talking about when they worked on the RDR2 script.