DOOM Eternal has passed between the drops of containment, and is therefore finally available since March 20 on PC, PS4, Xbox One, and Stadia, pending its Switch version, which will be released later. Always developed by the little guys from id Software who had already achieved the oh so excellent DOOM reboot, we logically expected this DOOM Eternal to be far above its predecessor. Finally, we can say without too much worry that the DOOM Slayer is in Olympic form, and ready to break the demon-like never before, and brutally, please!
Test conditions: We finished DOOM Eternal in 15 hours of gameplay in difficulty Make me hurt, which is the normal mode of the game. It was also possible for us to play some games in the multi Battlemode mode. The title was tested on PC with 16 GB of RAM, a GTX 1070, and an i5 clocked at 3.8 GHz.
Hell on Earth
It is after a little catchy music from the game menu that the title immerses us in the apocalyptic atmosphere of DOOM Eternal in a first cutscene to ask us its narration of the campaign mode. If this is not the first thing that we look at in the license of id Software because it does not matter, it is clear that it remains curiously interesting. The app takes place two years after the events of DOOM, where the Earth is now invaded by fiddling with demons that threaten to extinguish humanity permanently.
Obviously, we will embody as always this good old DOOM Slayer – or DOOM Guy for friends – who will have to put an end to this conquest of demons. Said like that, the frame is hyper basic, but the title is not unpleasant depth on all the lore of DOOM. From the origins of DOOM Slayer, to the motivations of the villains of history, even the biblical oriented background of DOOM Eternal, everything is mastered by id Software to make the whole devilishly catchy and captivating from start to finish.
So inevitably, it will not be something very innovative either we agree. That said, the effort is to be welcomed, and most of the cutscenes that we are given to see perfectly punctuate the game. What is more, we will always be as fascinated by the presence of the DOOM Slayer, which scares everyone without necessarily drop a single sentence.
And precisely, this is what makes the charm of this iconic protagonist of the id Software license. In fact, expect an end that remains convincing in absolute terms, and we are waiting for the arrival of the other two DLCs in campaign mode, to see exactly what it is all about. In any case, id Software clearly knows what it does, and it does it really well.
New features and improvements that make gameplay great
If there is obviously one point that Id Software has not overlooked, it is the gameplay of DOOM Eternal. The Fast-FPS has some improvements and new features, which give a severe boost to the gameplay. Already, it should be noted that there is a dash that can be used twice in a row before it recharges again. Already, just with that, the title offers a little more dynamism, nervousness, and especially possibilities of dodging much more important than in the first opus.
Besides, we also have a whole arsenal of weapons that have been reworked. If the petitioners are more or less the same as in the previous section, they have undergone a significant facelift, with new secondary shots, to say the least. You will be able to choose one of the two secondary shots that you are offered in each repertoire – subject to having unlocked them before – and this will give you for once a very varied attack possibility against these bellicose demons.
The third novelty that we can highlight is also the appearance of the flame thrower on our shoulder, but not only. Indeed, this little toy allows us to throw a jet of flame on our good old demons, like to spray them with a throw of flaming or icing grenades. What to really use it as a last resort if you are in the harbor of ammunition, which can, of course, save your life.
Note also that the chainsaw will be there and will be limited this time to three bars of gasoline. The three bars generally used to unzip a large demon in one go. And by cutting them up happily, you will be able to recover some additional ammunition if you have ever exhausted all of these in the arena, for example. In short, planning your attacks is a really important point in DOOM Eternal, and that’s what makes all its salt.
And since the novelties are linked, there is also the appearance of a life system with new executions, namely the glory kills. Unlike its predecessor, DOOM Eternal somewhat softens the notion of final death with a life system. By picking them up all over the levels and accumulating them, the game gives you the right to resurrect if you pass the weapon to the left. This is an idea that can stop the frustration of dying stupidly, and it gives you several chances to better finish the gunfights rather than having to start all over again.
Regarding finally the new executions, there’s no denying; they are even more brutal, stylish, but above all, even more fluid, coherent, and natural than in DOOM 2016. Besides, they are much more different than its predecessor, and bring you back obviously a little life if you are in critical condition. Concretely yes, DOOM Eternal improves in every point on this suite with its various mechanics, which allow the title to be a Fast-FPS of flawless modernity.
Move to exhaustion in a demonic level-design
In terms of progression in the game, DOOM Eternal focuses mainly on two sequences. First of all, it will obviously be gunfights. And good heavens that these are more frantic and exhausting than in DOOM. Indeed, the title will ask you to be always on the move, to plan your attacks carefully to get out of situations that seem critical but also to be furiously attentive. Clearly, each of your decisions count in DOOM Eternal, like the timing in which you will beam your demons and various bosses.
It is all a matter of calculation in the title of id Software, to the point that you will breathe a big sigh of relief once you arrive at the fortress of destruction, acting as HQ at DOOM Slayer. Basically, the app will really make you feel gunfights as breathtaking as the old DOOM or even the Serious Sam, who also bet on that side in his time. Besides, we could even easily say that this DOOM Eternal is much more difficult than DOOM 2016, which is not worse and will force players to persevere to progress.
The second game sequence, which is also more present than in the first DOOM, it is this platform aspect. Here, you can this time grab onto certain walls, jump from wall to wall, use platforms to jump higher, and so on. This gives a little variation in the progression of the software, which is ultimately relatively balanced and pleasant. However, we will criticize these platform phases for sometimes being unnecessarily difficult, even if they remain largely affordable and pleasant once the helping hand is taken.
Apart from that, the level-design of DOOM Eternal remains pure happiness, with a few nuances. The design of the various arenas is more vertical and ingenious, like most of the sequences of platforms, relatively mastered. Everything is built pragmatically in most of the levels, except for rare failures where the construction can sometimes be a bit confusing.
Nothing too bad because the rest of the time, everything is well put together, and we will walk the various arenas even more open and vertical with undisguised pleasure. We will regret some passages; however, in the second half of the game, which remains a little monotonous, and also sorting a little too long with some somewhat redundant and not very interesting objectives.
A thick and complete upgrade side
Despite these few snags, DOOM Eternal does things a little differently in this sequel, with the ability to rest a bit between two levels via the Fortress of Destruction. It’s like an HQ system that allows you to wander freely in it, or even use the hard-won sentry batteries to unlock modules for your weapons, pieces of armor, or even sentinel crystals for among other things, improve your health, armor, or ammunition.
Very sincerely, this basic system is ultimately a hell of a good idea, and in particular, allows you to breathe a bit before starting the next mission. For the rest, the improvement interface has also undergone a little facelift, not really unpleasant. In fact, we will instantly find everything, including pieces of weapons to improve secondary fire, pieces of armor to benefit from passive skills – the time that slows down when you are in critical condition for example -, or even the runes that will give you some significant bonus on your grenades in this case.
This improvement aspect is finally more than well done, and gives a complementarity to the gameplay completely well put together. Id Software has, therefore, finally worked well on all these mechanics, to make them digestible but especially to improve without precedent the various petitioners of our DOOM Slayer.
Regarding its lifespan, DOOM Eternal does better than the first part. Allow about 15 hours of play to complete the title in normal mode on a first game. The game will be able to extend its lifespan without problem with certain levels to be finished in master mode, or by revisiting all the levels to recover all the collectibles possible and imaginable between codices, toys, cheat codes, modules, sentry batteries, and so on.
Battlemode mode, pitting two demon players against a player embodying the Slayer, can also keep you busy for a while. We were able to try it out, and it is clear that it is fun. Embodying the various demons is pure pleasure, but we hope, however, that the content will be a little denser over time, because it will clearly not be a mode on which you will stay very long. That said, the concept is cool and refreshing.
Divine graphics and soundtrack
On the graphic aspect, the baby of id Software remains just as pretty as the previous section. Under the in-house graphics engine of the studio that is id tech 7, DOOM Eternal has very good quality textures with graphic parameters. We are also just as surprised to see a superfluid game and without the slightest jerk. What is more, we particularly like the various dismemberments on the enemies which make them suddenly less powerful, and which is moreover useful for gameplay – at least at the beginning when there are only very few enemies -.
Quite frankly, DOOM Eternal is just a visual delight, and even if we agree that it is not a slap either, most of the panoramas and varied scenery are just striking. So striking that we sometimes stop for a little while to appreciate the many decors, endowed with light effects for the less damn good. Finally, there will be something to admire the entertainment of glory gills completely gore, enjoyable, and above all, extremely well choreographed.
Soundtrack level, the title also flirts with flawless. The French dubbing is good, and the music composed by Mick Gordon, who had blown us away with the compositions of DOOM 2016 and the recent Wolfenstein, is just right. This heavy metal soundtrack rhythms most gunfights in a crazy way and without any dead time, which makes clashes ultra-stylish from start to finish. Honestly, no complaints about this soundtrack from DOOM Eternal, sublime from start to finish, and making everything immersive.
DOOM Eternalreally did not disappoint. Better, it goes far beyond its predecessor by offering an ever more nervous, jubilant, gore and above all enjoyable gameplay. The new features bring a significant addition to the gunfights, and its numerous sequences of platforms rightly allow to vary the gaming experience. We also find the know-how of id Software in its level-design that is both coherent and ingenious , just like the progression system. Obviously, small snags in the construction should be noted as slight script bugs but let it be said, the fun of the game will remain intact no matter what. We can honestly say that the return of the DOOM Slayer is once again a winner with beams of demons and brutal bosses,DOOM Eternal stands out as THE Fast-FPS of this month that should not be missed under any circumstances.